class
AISubActionUpdateFriendlyFireParams_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUpdateFriendlyFireParams_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionUpdateFriendlyFireParams_Record_Implementation", "AISubActionUpdateFriendlyFireParams_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionUpdateFriendlyFireParams_RecordFloatBool", (AISubActionUpdateFriendlyFireParams_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUpdateFriendlyFireParams_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUpdateFriendlyFireParams_Record> record, float duration, bool interrupted );static void SetFriendlyFireGeometry(game.data.ItemType equippedItemType, game.IFriendlyFireSystem ffs)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionUpdateFriendlyFireParams_Record_Implementation", "AISubActionUpdateFriendlyFireParams_Record_Implementation::SetFriendlyFireGeometry;gamedataItemTypeIFriendlyFireSystem", (AISubActionUpdateFriendlyFireParams_Record_Implementation_SetFriendlyFireGeometry x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUpdateFriendlyFireParams_Record_Implementation_SetFriendlyFireGeometry( game.data.ItemType equippedItemType, game.IFriendlyFireSystem? ffs );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUpdateFriendlyFireParams_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionUpdateFriendlyFireParams_Record_Implementation", "AISubActionUpdateFriendlyFireParams_Record_Implementation::Update;ScriptExecutionContextAISubActionUpdateFriendlyFireParams_RecordFloat", (AISubActionUpdateFriendlyFireParams_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUpdateFriendlyFireParams_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUpdateFriendlyFireParams_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUpdateFriendlyFireParams_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionUpdateFriendlyFireParams_Record_Implementation", "AISubActionUpdateFriendlyFireParams_Record_Implementation::Activate;ScriptExecutionContextAISubActionUpdateFriendlyFireParams_Record", (AISubActionUpdateFriendlyFireParams_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUpdateFriendlyFireParams_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUpdateFriendlyFireParams_Record> record );