BlackICE Scripting

class game

IFriendlyFireSystem

game.IFriendlyFireSystem

  • 0 properties
  • 6 functions
  • 1 derived class

Extends game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • uint StartChecking(game.FriendlyFireParams paramss) RTTI
  • bool StopChecking(uint id) RTTI
  • bool Check(uint id) RTTI
  • void UpdateCurrentTargetComponent(uint id, WeakHandle<game.TargetingComponent> currentTarget) RTTI
  • void UpdateCurrentTargetObject(uint id, WeakHandle<game.Object> currentTarget) RTTI
  • void SetFFApplyAttitude(uint id, uint FFApplyAttitude) RTTI