class game
IFriendlyFireSystem
game.IFriendlyFireSystem
- 0 properties
- 6 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
uint StartChecking(game.FriendlyFireParams paramss)RTTIre.Hooks.Place( "gameIFriendlyFireSystem", "StartChecking", (IFriendlyFireSystem_StartChecking x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct IFriendlyFireSystem_StartChecking( game.IFriendlyFireSystem self, game.FriendlyFireParams? paramss );bool StopChecking(uint id)RTTIre.Hooks.Place( "gameIFriendlyFireSystem", "StopChecking", (IFriendlyFireSystem_StopChecking x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IFriendlyFireSystem_StopChecking( game.IFriendlyFireSystem self, uint id );bool Check(uint id)RTTIre.Hooks.Place( "gameIFriendlyFireSystem", "Check", (IFriendlyFireSystem_Check x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IFriendlyFireSystem_Check( game.IFriendlyFireSystem self, uint id );void UpdateCurrentTargetComponent(uint id, WeakHandle<game.TargetingComponent> currentTarget)RTTIre.Hooks.PlaceVoid( "gameIFriendlyFireSystem", "UpdateCurrentTargetComponent", (IFriendlyFireSystem_UpdateCurrentTargetComponent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IFriendlyFireSystem_UpdateCurrentTargetComponent( game.IFriendlyFireSystem self, uint id, WeakHandle<game.TargetingComponent> currentTarget );void UpdateCurrentTargetObject(uint id, WeakHandle<game.Object> currentTarget)RTTIre.Hooks.PlaceVoid( "gameIFriendlyFireSystem", "UpdateCurrentTargetObject", (IFriendlyFireSystem_UpdateCurrentTargetObject x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IFriendlyFireSystem_UpdateCurrentTargetObject( game.IFriendlyFireSystem self, uint id, WeakHandle<game.Object> currentTarget );void SetFFApplyAttitude(uint id, uint FFApplyAttitude)RTTIre.Hooks.PlaceVoid( "gameIFriendlyFireSystem", "SetFFApplyAttitude", (IFriendlyFireSystem_SetFFApplyAttitude x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IFriendlyFireSystem_SetFFApplyAttitude( game.IFriendlyFireSystem self, uint id, uint FFApplyAttitude );