IFriendlyFireSystem class
game.IFriendlyFireSystem
Inheritance
Base: game.IGameSystem
Derived
Properties
None.
Functions
uint StartChecking(game.FriendlyFireParams paramss)RTTIbool StopChecking(uint id)RTTIbool Check(uint id)RTTIvoid UpdateCurrentTargetComponent(uint id, WeakHandle<game.TargetingComponent> currentTarget)RTTIvoid UpdateCurrentTargetObject(uint id, WeakHandle<game.Object> currentTarget)RTTIvoid SetFFApplyAttitude(uint id, uint FFApplyAttitude)RTTI