AIVehicleOnSplineCommand class
AIVehicleOnSplineCommand
Inheritance
Base: AIVehicleCommand
Derived
None.
Properties
| Property | Type | |
|---|---|---|
splineRef | NodeRef | |
secureTimeOut | float | |
driveBackwards | bool | |
reverseSpline | bool | |
startFromClosest | bool | |
forcedStartSpeed | float | |
stopAtPathEnd | bool | |
keepDistanceBool | bool | |
keepDistanceCompanion | WeakHandle<game.Object> | |
keepDistanceDistance | float | |
rubberBandingBool | bool | |
rubberBandingTargetRef | WeakHandle<game.Object> | |
rubberBandingTargetForwardOffset | float | |
rubberBandingMinDistance | float | |
rubberBandingMaxDistance | float | |
rubberBandingStopAndWait | bool | |
rubberBandingTeleportToCatchUp | bool | |
rubberBandingStayInFront | bool | |
audioCurvesParam | WeakHandle<vehicle.AudioCurvesParam> |
Functions
None.