class
AIVehicleOnSplineCommand
- 19 properties
- 0 functions
Extends AIVehicleCommand AICommand IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
splineRef | NodeRef | 0x68 | |
secureTimeOut | float | 0x70 | |
driveBackwards | bool | 0x74 | |
reverseSpline | bool | 0x75 | |
startFromClosest | bool | 0x76 | |
forcedStartSpeed | float | 0x78 | |
stopAtPathEnd | bool | 0x7C | |
keepDistanceBool | bool | 0x7D | |
keepDistanceCompanion | WeakHandle<game.Object> | 0x80 | |
keepDistanceDistance | float | 0x90 | |
rubberBandingBool | bool | 0x94 | |
rubberBandingTargetRef | WeakHandle<game.Object> | 0x98 | |
rubberBandingTargetForwardOffset | float | 0xA8 | |
rubberBandingMinDistance | float | 0xAC | |
rubberBandingMaxDistance | float | 0xB0 | |
rubberBandingStopAndWait | bool | 0xB4 | |
rubberBandingTeleportToCatchUp | bool | 0xB5 | |
rubberBandingStayInFront | bool | 0xB6 | |
audioCurvesParam | WeakHandle<vehicle.AudioCurvesParam> | 0xB8 |
Functions
None.