class
ActionEngineering
- 0 properties
- 2 functions
Extends ActionSkillCheck ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
CName GetDefaultActionName()overrideRTTIre.Hooks.Place( "ActionEngineering", "GetDefaultActionName;", (ActionEngineering_GetDefaultActionName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ActionEngineering_GetDefaultActionName( ActionEngineering self );WeakHandle<game.data.ChoiceCaptionIconPart_Record> GetInteractionIcon()overrideRTTI