Action class
game.device.Action
Inheritance
Base: red.Event
Derived
Properties
| Property | Type | |
|---|---|---|
actionName | CName | |
clearanceLevel | int | |
localizedObjectName | string | |
paymentQuantity | int |
Functions
void SetUp(game.PersistentState ps)RTTIgame.device.ActionProperty?[] GetProperties()RTTIgame.PersistentID GetPersistentID()RTTICName GetDeviceClassName()RTTIstring GetCurrentDisplayString()RTTI