class
ActionFloat
- 0 properties
- 2 functions
- 3 derived classes
Extends ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
game.device.ActionProperty?[] GetProperties()overrideRTTIstring GetCurrentDisplayString()overrideRTTIre.Hooks.Place( "ActionFloat", "GetCurrentDisplayString", (ActionFloat_GetCurrentDisplayString x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ActionFloat_GetCurrentDisplayString( ActionFloat self );