class
ActionNodeRef
- 0 properties
- 2 functions
Extends ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
game.device.ActionProperty?[] GetProperties()overrideRTTIstring GetCurrentDisplayString()overrideRTTIre.Hooks.Place( "ActionNodeRef", "GetCurrentDisplayString", (ActionNodeRef_GetCurrentDisplayString x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ActionNodeRef_GetCurrentDisplayString( ActionNodeRef self );