class
ActivateDevice
- 1 property
- 3 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
tweakDBChoiceName | string | 0x280 | scripted |
Functions
void SetProperties(CName? action_name)RTTIre.Hooks.PlaceVoid( "ActivateDevice", "SetProperties;CName", (ActivateDevice_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ActivateDevice_SetProperties( ActivateDevice self, CName? action_name );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "ActivateDevice", "GetTweakDBChoiceRecord;", (ActivateDevice_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ActivateDevice_GetTweakDBChoiceRecord( ActivateDevice self );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "ActivateDevice", "ActivateDevice::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (ActivateDevice_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActivateDevice_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );