class
AddActiveStimuli
- 2 properties
- 2 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stimType | game.data.StimType | 0x0 | scripted |
lifetime | float | 0x4 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "AddActiveStimuli", "Activate;ScriptExecutionContext", (AddActiveStimuli_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddActiveStimuli_Activate( AddActiveStimuli self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "AddActiveStimuli", "Deactivate;ScriptExecutionContext", (AddActiveStimuli_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddActiveStimuli_Deactivate( AddActiveStimuli self, AIbehaviorScriptExecutionContext context );