BlackICE Scripting

class

AddExperience

  • 3 properties
  • 1 function

Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable

Properties

PropertyTypeOffset
amountint0x0 scripted
experienceTypegame.data.ProficiencyType0x4 scripted
debugbool0x8 scripted

Functions

  • void Set(WeakHandle<game.Object> _owner, int expAmount, game.data.ProficiencyType type, bool isDebug) RTTI