class
AddExperience
- 3 properties
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
amount | int | 0x0 | scripted |
experienceType | game.data.ProficiencyType | 0x4 | scripted |
debug | bool | 0x8 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, int expAmount, game.data.ProficiencyType type, bool isDebug)RTTIre.Hooks.PlaceVoid( "AddExperience", "Set;GameObjectInt32gamedataProficiencyTypeBool", (AddExperience_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddExperience_Set( AddExperience self, WeakHandle<game.Object> _owner, int expAmount, game.data.ProficiencyType type, bool isDebug );