class
AimDownSightController
- 1 property
- 3 functions
Extends BasicAnimationController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isAiming | bool | 0x30 | scripted |
Functions
void OnPlayerAttach(game.Object playerPuppet)RTTIre.Hooks.PlaceVoid( "AimDownSightController", "OnPlayerAttach;GameObject", (AimDownSightController_OnPlayerAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AimDownSightController_OnPlayerAttach( AimDownSightController self, game.Object? playerPuppet );void OnPlayerDetach(game.Object playerPuppet)RTTIre.Hooks.PlaceVoid( "AimDownSightController", "OnPlayerDetach;GameObject", (AimDownSightController_OnPlayerDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AimDownSightController_OnPlayerDetach( AimDownSightController self, game.Object? playerPuppet );void OnAim(bool isAiming)RTTIre.Hooks.PlaceVoid( "AimDownSightController", "OnAim;Bool", (AimDownSightController_OnAim x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AimDownSightController_OnAim( AimDownSightController self, bool isAiming );