class
AlwaysTruePrereq
- 0 properties
- 2 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
None.
Functions
void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "AlwaysTruePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (AlwaysTruePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AlwaysTruePrereq_OnApplied( AlwaysTruePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "AlwaysTruePrereq", "IsFulfilled", (AlwaysTruePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AlwaysTruePrereq_IsFulfilled( AlwaysTruePrereq self, ScriptGameInstance game, IScriptable? context );