AmmoStateChangeEvent class
AmmoStateChangeEvent
Inheritance
Base: red.Event
Derived
None.
Properties
| Property | Type | |
|---|---|---|
weaponOwner | WeakHandle<game.Object> | scripted |
Functions
None.
AmmoStateChangeEvent
Base: red.Event
None.
| Property | Type | |
|---|---|---|
weaponOwner | WeakHandle<game.Object> | scripted |
None.