class
ApplyDamageDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
damages | SDamageOperationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyDamageDeviceOperation", "Execute;GameObject", (ApplyDamageDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyDamageDeviceOperation_Execute( ApplyDamageDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyDamageDeviceOperation", "Restore;GameObject", (ApplyDamageDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyDamageDeviceOperation_Restore( ApplyDamageDeviceOperation self, WeakHandle<game.Object> owner );void ResolveDamages(SDamageOperationData[] damagesArg, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "ApplyDamageDeviceOperation", "ResolveDamages;script_ref<array<SDamageOperationData>>GameObject", (ApplyDamageDeviceOperation_ResolveDamages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyDamageDeviceOperation_ResolveDamages( ApplyDamageDeviceOperation self, SDamageOperationData[] damagesArg, WeakHandle<game.Object> owner );