class
ApplyStatusEffectDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statusEffects | SStatusEffectOperationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectDeviceOperation", "Execute;GameObject", (ApplyStatusEffectDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectDeviceOperation_Execute( ApplyStatusEffectDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectDeviceOperation", "Restore;GameObject", (ApplyStatusEffectDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectDeviceOperation_Restore( ApplyStatusEffectDeviceOperation self, WeakHandle<game.Object> owner );void ResolveStatusEffects(SStatusEffectOperationData[] statusEffectsArg, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "ApplyStatusEffectDeviceOperation", "ResolveStatusEffects;array<SStatusEffectOperationData>GameObject", (ApplyStatusEffectDeviceOperation_ResolveStatusEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectDeviceOperation_ResolveStatusEffects( ApplyStatusEffectDeviceOperation self, SStatusEffectOperationData[] statusEffectsArg, WeakHandle<game.Object> owner );