class
ArmsCWInSlotCallback
- 1 property
- 4 functions
Extends game.AttachmentSlotsScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<ArmsCWInSlotPrereqState> | 0x0 | scripted |
Functions
void OnItemEquipped(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "ArmsCWInSlotCallback", "OnItemEquipped;TweakDBIDItemID", (ArmsCWInSlotCallback_OnItemEquipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ArmsCWInSlotCallback_OnItemEquipped( ArmsCWInSlotCallback self, TDBID slot, game.ItemID item );void OnItemUnequipped(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "ArmsCWInSlotCallback", "OnItemUnequipped;TweakDBIDItemID", (ArmsCWInSlotCallback_OnItemUnequipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ArmsCWInSlotCallback_OnItemUnequipped( ArmsCWInSlotCallback self, TDBID slot, game.ItemID item );void OnAttachmentRefreshed(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "ArmsCWInSlotCallback", "OnAttachmentRefreshed;TweakDBIDItemID", (ArmsCWInSlotCallback_OnAttachmentRefreshed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ArmsCWInSlotCallback_OnAttachmentRefreshed( ArmsCWInSlotCallback self, TDBID slot, game.ItemID item );void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "ArmsCWInSlotCallback", "RegisterState;PrereqState", (ArmsCWInSlotCallback_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ArmsCWInSlotCallback_RegisterState( ArmsCWInSlotCallback self, game.PrereqState? state );