class
ArmsCWInSlotPrereqState
- 2 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listener | ArmsCWInSlotCallback? | 0x0 | scripted |
owner | WeakHandle<game.Object> | 0x10 | scripted |
Functions
void AreaChanged(game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "ArmsCWInSlotPrereqState", "AreaChanged;ItemID", (ArmsCWInSlotPrereqState_AreaChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ArmsCWInSlotPrereqState_AreaChanged( ArmsCWInSlotPrereqState self, game.ItemID itemID );