BackpackEquipSlotChooserPopup class
BackpackEquipSlotChooserPopup
Inheritance
Base: game.ui.WidgetGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
titleText | ink.TextWidgetReference | scripted |
buttonHintsRoot | ink.WidgetReference | scripted |
rairtyBar | ink.WidgetReference | scripted |
root | ink.WidgetReference | scripted |
background | ink.WidgetReference | scripted |
weaponSlotsContainer | ink.CompoundWidgetReference | scripted |
tooltipsManagerRef | ink.WidgetReference | scripted |
buttonHintsController | WeakHandle<ButtonHints> | scripted |
gameData | game.ItemData? | scripted |
buttonOk | ink.WidgetReference | scripted |
buttonCancel | ink.WidgetReference | scripted |
data | BackpackEquipSlotChooserData? | scripted |
selectedSlotIndex | int | scripted |
tooltipsManager | WeakHandle<game.ui.TooltipsManager> | scripted |
comparisonResolver | InventoryItemPreferredComparisonResolver? | scripted |
libraryPath | ink.WidgetLibraryReference | scripted |
closeData | BackpackEquipSlotChooserCloseData? | scripted |
Functions
bool OnInitialize()RTTIvoid SpawnWeaponSlots(UIInventoryScriptableSystem inventoryScriptableSystem)RTTIbool OnSlotHoverOut(ink.PointerEvent e)RTTIbool OnSlotHoverOver(ink.PointerEvent e)RTTIbool OnSlotClick(ink.PointerEvent e)RTTIbool OnUninitialize()RTTIvoid SetButtonHints()RTTIvoid AddButtonHints(CName actionName, string label)RTTIbool OnHandlePressInput(ink.PointerEvent evt)RTTIbool OnOkClick(WeakHandle<ink.ButtonController> controller)RTTIbool OnCancelClick(WeakHandle<ink.ButtonController> controller)RTTIvoid Close(bool success)RTTIbool OnCloseAnimationFinished(ink.anim.Proxy proxy)RTTI