BlackICE Scripting

UIInventoryScriptableSystem class

UIInventoryScriptableSystem

Inheritance

Base: game.ScriptableSystem

Derived

None.

Properties

PropertyType
attachedPlayerWeakHandle<PlayerPuppet> scripted
inventoryListenerCallbackUIInventoryScriptableInventoryListenerCallback? scripted
inventoryListenergame.InventoryScriptListener? scripted
equipmentListenerUIInventoryScriptableEquipmentListener? scripted
playerStatsListenerUIInventoryScriptableStatsListener? scripted
uiSystemgame.ui.GameSystemUI? scripted
playerItemsink.ScriptHashMap? scripted
transactionSystemgame.TransactionSystem? scripted
uiScriptableSystemUIScriptableSystem? scripted
inventoryItemsManagerUIInventoryItemsManager? scripted
blacklistedTagsCName[] scripted
cachedNonInventoryItemsink.ScriptHashMap? scripted
statsDependantItemsink.ScriptWeakHashMap? scripted
InventoryBlackboardWeakHandle<game.IBlackboard> scripted
CraftingBlackboardDefinitionUI_CraftingDef? scripted
LevelUpDefUI_LevelUpDef? scripted
AttributeBoughtDefUI_AttributeBoughtDef? scripted
BlackboardWeakHandle<game.IBlackboard> scripted
BlackboardAttributeBoughtWeakHandle<game.IBlackboard> scripted
BlackboardLevelUpWeakHandle<game.IBlackboard> scripted
UpgradeBlackboardCallbackred.CallbackObject? scripted
CharacterLevelBlackboardCallbackred.CallbackObject? scripted
OnAttributesChangeCallbackred.CallbackObject? scripted
TEMP_questSystemquest.QuestsSystem? scripted
TEMP_cuverBarsListeneruint scripted
TEMP_separatorBarsListeneruint scripted
itemsRestoredbool scripted

Functions