class
BlackwallForceInteractionCondition
- 0 properties
- 4 functions
Extends game.interactions.InteractionScriptedCondition IScriptable ISerializable
Properties
None.
Functions
bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "BlackwallForceInteractionCondition", "Test;GameObjectGameObject", (BlackwallForceInteractionCondition_Test x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BlackwallForceInteractionCondition_Test( BlackwallForceInteractionCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );bool BlackwallForceEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "BlackwallForceInteractionCondition", "BlackwallForceEnabled;GameObjectGameObject", (BlackwallForceInteractionCondition_BlackwallForceEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BlackwallForceInteractionCondition_BlackwallForceEnabled( BlackwallForceInteractionCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );bool TargetMarkedByBlackwall(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "BlackwallForceInteractionCondition", "TargetMarkedByBlackwall;GameObjectGameObject", (BlackwallForceInteractionCondition_TargetMarkedByBlackwall x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BlackwallForceInteractionCondition_TargetMarkedByBlackwall( BlackwallForceInteractionCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );bool CanUseBlackwall(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "BlackwallForceInteractionCondition", "CanUseBlackwall;GameObjectGameObject", (BlackwallForceInteractionCondition_CanUseBlackwall x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BlackwallForceInteractionCondition_CanUseBlackwall( BlackwallForceInteractionCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );