class
BlockReactionFlag
- 1 property
- 2 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
target | WeakHandle<game.Object> | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "BlockReactionFlag", "Activate;ScriptExecutionContext", (BlockReactionFlag_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BlockReactionFlag_Activate( BlockReactionFlag self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "BlockReactionFlag", "Deactivate;ScriptExecutionContext", (BlockReactionFlag_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BlockReactionFlag_Deactivate( BlockReactionFlag self, AIbehaviorScriptExecutionContext context );