class
BraindanceModule
- 0 properties
- 3 functions
Extends HUDModule IScriptable ISerializable
Properties
None.
Functions
void Process(out HUDJob task, ActiveMode mode)overrideRTTIre.Hooks.PlaceVoid( "BraindanceModule", "Process;HUDJobActiveMode", (BraindanceModule_Process x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceModule_Process( BraindanceModule self, HUDJob task, ActiveMode mode );BraindanceInstance? DuplicateLastInstance(game.HudActor actor)overrideRTTIre.Hooks.Place( "BraindanceModule", "DuplicateLastInstance;HUDActor", (BraindanceModule_DuplicateLastInstance x) => { return re.Hooks.CallOriginal<re.msgpack.BraindanceInstance>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceModule_DuplicateLastInstance( BraindanceModule self, game.HudActor? actor );void Process(out HUDJob[] jobs, ActiveMode mode)overrideRTTIre.Hooks.PlaceVoid( "BraindanceModule", "Process;array<HUDJob>ActiveMode", (BraindanceModule_Process2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceModule_Process2( BraindanceModule self, HUDJob[] jobs, ActiveMode mode );