HudActor class
game.HudActor
Inheritance
Base: IScriptable
Derived
DEVICE_Actor, GAMEOBJECT_Actor, PUPPET_ACtor, VEHICLE_Actor
Properties
| Property | Type | |
|---|---|---|
entityID | ent.EntityID | scripted |
type | HUDActorType | scripted |
status | HUDActorStatus | scripted |
visibility | ActorVisibilityStatus | scripted |
activeModules | WeakHandle<HUDModule>[] | scripted |
isRevealed | bool | scripted |
isTagged | bool | scripted |
clueData | HUDClueData | scripted |
isRemotelyAccessed | bool | scripted |
canOpenScannerInfo | bool | scripted |
isInIconForcedVisibilityRange | bool | scripted |
isIconForcedVisibleThroughWalls | bool | scripted |
shouldRefreshQHack | bool | scripted |
Functions
void UpdateActorData(HUDActorUpdateData updateData)RTTIvoid AddModule(HUDModule module)RTTIvoid RemoveModule(HUDModule module)RTTIvoid SetStatus(HUDActorStatus newStatus)RTTIvoid SetRemotelyAccessed(bool value)RTTIvoid SetRevealed(bool value)RTTIvoid SetTagged(bool value)RTTIvoid SetClue(bool value)RTTIvoid SetClueGroup(CName value)RTTIvoid SetCanOpenScannerInfo(bool value)RTTIvoid SetIsInIconForcedVisibilityRange(bool value)RTTIvoid SetIsIconForcedVisibileThroughWalls(bool value)RTTIvoid SetShouldRefreshQHack(bool value)RTTIent.EntityID GetEntityID()RTTIHUDActorType GetType()RTTIHUDActorStatus GetStatus()RTTIActorVisibilityStatus GetVisibility()RTTIbool IsRevealed()RTTIbool IsTagged()RTTIbool IsClue()RTTIbool IsGrouppedClue()RTTIbool IsRemotelyAccessed()RTTIbool CanOpenScannerInfo()RTTIbool IsInIconForcedVisibilityRange()RTTIbool IsIconForcedVisibileThroughWalls()RTTIbool GetShouldRefreshQHack()RTTIWeakHandle<HUDModule>[] GetActiveModules()RTTIstatic void Construct(game.HudActor self, ent.EntityID entityID, HUDActorType type, HUDActorStatus status, ActorVisibilityStatus visibility)staticRTTI global