BlackICE Scripting

class

BraindanceSystem

  • 6 properties
  • 26 functions

Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable

Properties

PropertyTypeOffset
inputMaskSBraindanceInputMask0x0 scripted
requestCameraTogglebool0x8 scripted
requestEditorStatebool0x9 scripted
pauseBraindanceRequestbool0xA scripted
isInBraindancebool0xB scripted
debugFFSceneThrehsoldint0xC scripted

Functions

  • bool IsSavingLocked() overrideRTTI
  • void OnPlayerAttach(game.PlayerAttachRequest request) RTTI
  • void OnRestored(int saveVersion, int gameVersion) overrideRTTI
  • SBraindanceInputMask GetInputMask() RTTI
  • bool GetRequstCameraToggle() RTTI
  • bool GetRequestEditorState() RTTI
  • int GetDebugFFSceneThreshold() RTTI
  • bool GetIsInBraindance() RTTI
  • bool GetPauseBraindanceRequest() RTTI
  • void SetInputMask(SBraindanceInputMask newMask) RTTI
  • void SetDebugFFSceneThreshold(int newThreshold) RTTI
  • void SetIsInBraindance(bool newState) RTTI
  • void ApplyORMask(SBraindanceInputMask mask) RTTI
  • void ApplyInvertedANDMask(SBraindanceInputMask mask) RTTI
  • void SetEditorStateRequest(bool newState) RTTI
  • void ClearEditorStateRequest() RTTI
  • void SetPauseRequest() RTTI
  • void ClearPauseRequest() RTTI
  • void OnEnableFields(EnableFields request) RTTI
  • void OnDisableFields(DisableFields request) RTTI
  • void OnSetBraindanceState(SetBraindanceState request) RTTI
  • void OnClearBraindanceStateRequest(ClearBraindanceStateRequest request) RTTI
  • void OnSendPauseBraindanceRequest(SendPauseBraindanceRequest request) RTTI
  • void OnClearBraindancePauseRequest(ClearBraindancePauseRequest request) RTTI
  • void OnSetDebugSceneThrehsold(SetDebugSceneThrehsold request) RTTI
  • void OnSetIsInBraindance(SetIsInBraindance request) RTTI