class game
ScriptableSystem
game.ScriptableSystem
- 0 properties
- 7 functions
- 42 derived classes
Extends game.IScriptableSystem IScriptable ISerializable
AnimationSystemForcedVisibilityManager, AutocraftSystem, BraindanceSystem, CityLightSystem, CodexSystem, CraftingSystem, DataTrackingSystem, DelamainTaxiSystem, DeviceConnectionsHighlightSystem, DropPointSystem
Show 32 more of 42 derived classes
FastTravelSystem, FirstEquipSystem, FocusCluesSystem, FocusModeTaggingSystem, GameSessionDataSystem, GamepadLightScriptableSystem, GameplayQuestSystem, GameplaySettingsSystem, InputContextSystem, ItemModificationSystem, NetworkSystem, PhoneSystem, PlayerDevelopmentSystem, PoliceRadioScriptSystem, PreventionSystem, PreventionSystemHackerLoop, PsychoSquadAvHelperClass, RelicPerkSystem, SaveLocksManager, ScriptedReactionSystem, SecSystemDebugger, SideScrollerMiniGameScoreSystem, SideScrollerMiniGameScoreSystemAdvanced, SubCharacterSystem, TakeOverControlSystem, UIInventoryScriptableSystem, UIScriptableSystem, game.IEquipmentSystem, game.IMarketSystem, game.IPlayerHandicapSystem, game.NativeAutodriveSystem, game.NativeHudManager
Properties
None.
Functions
void QueueRequest(game.ScriptableSystemRequest request)RTTIre.Hooks.PlaceVoid( "gameScriptableSystem", "QueueRequest", (ScriptableSystem_QueueRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_QueueRequest( game.ScriptableSystem self, game.ScriptableSystemRequest? request );ScriptGameInstance GetGameInstance()RTTIre.Hooks.Place( "gameScriptableSystem", "GetGameInstance", (ScriptableSystem_GetGameInstance x) => { return re.Hooks.CallOriginal<re.msgpack.ScriptGameInstance>(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_GetGameInstance( game.ScriptableSystem self );bool WasRestored()RTTIre.Hooks.Place( "gameScriptableSystem", "WasRestored", (ScriptableSystem_WasRestored x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_WasRestored( game.ScriptableSystem self );void OnAttach()RTTIre.Hooks.PlaceVoid( "gameScriptableSystem", "OnAttach;", (ScriptableSystem_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_OnAttach( game.ScriptableSystem self );void OnDetach()RTTIre.Hooks.PlaceVoid( "gameScriptableSystem", "OnDetach;", (ScriptableSystem_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_OnDetach( game.ScriptableSystem self );void OnRestored(int saveVersion, int gameVersion)RTTIre.Hooks.PlaceVoid( "gameScriptableSystem", "OnRestored;Int32Int32", (ScriptableSystem_OnRestored x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_OnRestored( game.ScriptableSystem self, int saveVersion, int gameVersion );bool IsSavingLocked()RTTIre.Hooks.Place( "gameScriptableSystem", "IsSavingLocked;", (ScriptableSystem_IsSavingLocked x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystem_IsSavingLocked( game.ScriptableSystem self );