ScriptableSystem class
game.ScriptableSystem
Inheritance
Base: game.IScriptableSystem
Derived
AnimationSystemForcedVisibilityManager, AutocraftSystem, BraindanceSystem, CityLightSystem, CodexSystem, CraftingSystem, DataTrackingSystem, DelamainTaxiSystem, DeviceConnectionsHighlightSystem, DropPointSystem
Show 32 more of 42 derived classes
FastTravelSystem, FirstEquipSystem, FocusCluesSystem, FocusModeTaggingSystem, GameSessionDataSystem, GamepadLightScriptableSystem, GameplayQuestSystem, GameplaySettingsSystem, InputContextSystem, ItemModificationSystem, NetworkSystem, PhoneSystem, PlayerDevelopmentSystem, PoliceRadioScriptSystem, PreventionSystem, PreventionSystemHackerLoop, PsychoSquadAvHelperClass, RelicPerkSystem, SaveLocksManager, ScriptedReactionSystem, SecSystemDebugger, SideScrollerMiniGameScoreSystem, SideScrollerMiniGameScoreSystemAdvanced, SubCharacterSystem, TakeOverControlSystem, UIInventoryScriptableSystem, UIScriptableSystem, game.IEquipmentSystem, game.IMarketSystem, game.IPlayerHandicapSystem, game.NativeAutodriveSystem, game.NativeHudManager
Properties
None.
Functions
void QueueRequest(game.ScriptableSystemRequest request)RTTIScriptGameInstance GetGameInstance()RTTIbool WasRestored()RTTIvoid OnAttach()RTTIvoid OnDetach()RTTIvoid OnRestored(int saveVersion, int gameVersion)RTTIbool IsSavingLocked()RTTI