class
Build_ScriptConditionType
- 4 properties
- 3 functions
Extends BluelineConditionTypeBase ScriptConditionTypeBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
questAssignment | TDBID | 0x0 | scripted |
buildId | TDBID | 0x8 | scripted |
difficulty | EGameplayChallengeLevel | 0x10 | scripted |
comparisonType | ECompareOp | 0x14 | scripted |
Functions
bool Evaluate(game.Object playerObject)overrideRTTIre.Hooks.Place( "Build_ScriptConditionType", "Evaluate;GameObject", (Build_ScriptConditionType_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Build_ScriptConditionType_Evaluate( Build_ScriptConditionType self, game.Object? playerObject );game.interactions.vis.BluelinePart? GetBluelinePart(game.Object playerObject)overrideRTTIre.Hooks.Place( "Build_ScriptConditionType", "GetBluelinePart;GameObject", (Build_ScriptConditionType_GetBluelinePart x) => { return re.Hooks.CallOriginal<re.msgpack.game.interactions.vis.BluelinePart>(); } ); [Msgpack.Gen] public readonly partial record struct Build_ScriptConditionType_GetBluelinePart( Build_ScriptConditionType self, game.Object? playerObject );string ToString()overrideRTTIre.Hooks.Place( "Build_ScriptConditionType", "ToString;", (Build_ScriptConditionType_ToString x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Build_ScriptConditionType_ToString( Build_ScriptConditionType self );