class
BumpNetrunnerMinigameLevel
- 1 property
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
completedMinigameLevel | int | 0x0 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, int value)RTTIre.Hooks.PlaceVoid( "BumpNetrunnerMinigameLevel", "Set;GameObjectInt32", (BumpNetrunnerMinigameLevel_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BumpNetrunnerMinigameLevel_Set( BumpNetrunnerMinigameLevel self, WeakHandle<game.Object> _owner, int value );