class
BuyAttribute
- 2 properties
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
attributeType | game.data.StatType | 0x0 | scripted |
grantAttributePoint | bool | 0x4 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, game.data.StatType type, bool? grantAttributePoint)RTTIre.Hooks.PlaceVoid( "BuyAttribute", "Set;GameObjectgamedataStatTypeBool", (BuyAttribute_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuyAttribute_Set( BuyAttribute self, WeakHandle<game.Object> _owner, game.data.StatType type, bool? grantAttributePoint );