class
ChangeStanceState
- 1 property
- 1 function
Extends ChangeStanceStateAbstract AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
newState | game.data.NPCStanceState | 0x8 | scripted |
Functions
game.data.NPCStanceState GetDesiredStanceState(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "ChangeStanceState", "GetDesiredStanceState;ScriptExecutionContext", (ChangeStanceState_GetDesiredStanceState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCStanceState>(); } ); [Msgpack.Gen] public readonly partial record struct ChangeStanceState_GetDesiredStanceState( ChangeStanceState self, AIbehaviorScriptExecutionContext context );