class
ChangeStanceStateAbstract
- 1 property
- 5 functions
- 4 derived classes
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
changeStateOnDeactivate | bool | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ChangeStanceStateAbstract", "Activate;ScriptExecutionContext", (ChangeStanceStateAbstract_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeStanceStateAbstract_Activate( ChangeStanceStateAbstract self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ChangeStanceStateAbstract", "Deactivate;ScriptExecutionContext", (ChangeStanceStateAbstract_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeStanceStateAbstract_Deactivate( ChangeStanceStateAbstract self, AIbehaviorScriptExecutionContext context );game.data.NPCStanceState GetDesiredStanceState(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "ChangeStanceStateAbstract", "GetDesiredStanceState;ScriptExecutionContext", (ChangeStanceStateAbstract_GetDesiredStanceState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCStanceState>(); } ); [Msgpack.Gen] public readonly partial record struct ChangeStanceStateAbstract_GetDesiredStanceState( ChangeStanceStateAbstract self, AIbehaviorScriptExecutionContext context );void OnActivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "ChangeStanceStateAbstract", "OnActivate;ScriptExecutionContext", (ChangeStanceStateAbstract_OnActivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeStanceStateAbstract_OnActivate( ChangeStanceStateAbstract self, AIbehaviorScriptExecutionContext context );void OnDeactivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "ChangeStanceStateAbstract", "OnDeactivate;ScriptExecutionContext", (ChangeStanceStateAbstract_OnDeactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeStanceStateAbstract_OnDeactivate( ChangeStanceStateAbstract self, AIbehaviorScriptExecutionContext context );