BlackICE Scripting

class

CharacterCreationBackstorySelectionMenu

  • 8 properties
  • 15 functions

Extends game.ui.BaseCharacterCreationController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
nomadink.WidgetReference0x48 scripted
streetRatink.WidgetReference0x60 scripted
corpoink.WidgetReference0x78 scripted
animationProxyink.anim.Proxy?0x90 scripted
clickTargetstring0xA0 scripted
nomadTargetstring0xC0 scripted
streetTargetstring0xE0 scripted
corpoTargetstring0x100 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • void SetupLifePathButtons() RTTI
  • void SetupLifePathButton(WeakHandle<ink.Widget> widget, CName desc, CName imagePath, red.ResourceReferenceScriptToken videoPath, CName label, CName onPressEvent, CName onReleaseEvent) RTTI
  • bool OnReleaseNomad(ink.PointerEvent e) RTTI
  • bool OnReleaseStreet(ink.PointerEvent e) RTTI
  • bool OnReleaseCorpo(ink.PointerEvent e) RTTI
  • bool OnPressNomad(ink.PointerEvent e) RTTI
  • bool OnPressStreet(ink.PointerEvent e) RTTI
  • bool OnPressCorpo(ink.PointerEvent e) RTTI
  • void PriorMenu() overrideRTTI
  • void PlayAnim(CName animName, CName? callBack) RTTI
  • void OnIntro() RTTI
  • void OnOutro() RTTI
  • bool OnIntroComplete(ink.anim.Proxy anim) RTTI