CharacterCreationBackstorySelectionMenu class
CharacterCreationBackstorySelectionMenu
Inheritance
Base: game.ui.BaseCharacterCreationController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
nomad | ink.WidgetReference | scripted |
streetRat | ink.WidgetReference | scripted |
corpo | ink.WidgetReference | scripted |
animationProxy | ink.anim.Proxy? | scripted |
clickTarget | string | scripted |
nomadTarget | string | scripted |
streetTarget | string | scripted |
corpoTarget | string | scripted |
Functions
bool OnInitialize()overrideRTTIbool OnUninitialize()overrideRTTIvoid SetupLifePathButtons()RTTIvoid SetupLifePathButton(WeakHandle<ink.Widget> widget, CName desc, CName imagePath, red.ResourceReferenceScriptToken videoPath, CName label, CName onPressEvent, CName onReleaseEvent)RTTIbool OnReleaseNomad(ink.PointerEvent e)RTTIbool OnReleaseStreet(ink.PointerEvent e)RTTIbool OnReleaseCorpo(ink.PointerEvent e)RTTIbool OnPressNomad(ink.PointerEvent e)RTTIbool OnPressStreet(ink.PointerEvent e)RTTIbool OnPressCorpo(ink.PointerEvent e)RTTIvoid PriorMenu()overrideRTTIvoid PlayAnim(CName animName, CName? callBack)RTTIvoid OnIntro()RTTIvoid OnOutro()RTTIbool OnIntroComplete(ink.anim.Proxy anim)RTTI