class
CharacterDataPrereq
- 1 property
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
idToCheck | TDBID | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "CharacterDataPrereq", "Initialize;TweakDBID", (CharacterDataPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterDataPrereq_Initialize( CharacterDataPrereq self, TDBID recordID );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "CharacterDataPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (CharacterDataPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterDataPrereq_OnApplied( CharacterDataPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "CharacterDataPrereq", "IsFulfilled", (CharacterDataPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterDataPrereq_IsFulfilled( CharacterDataPrereq self, ScriptGameInstance game, IScriptable? context );