class
CheckFreeWorkspot
- 4 properties
- 3 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
AIAction | game.data.WorkspotActionType | 0x0 | scripted |
workspotObject | WeakHandle<game.Object> | 0x8 | scripted |
workspotData | WorkspotEntryData? | 0x18 | scripted |
globalRef | world.GlobalNodeRef | 0x28 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CheckFreeWorkspot", "Activate;ScriptExecutionContext", (CheckFreeWorkspot_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CheckFreeWorkspot_Activate( CheckFreeWorkspot self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckFreeWorkspot", "Check;ScriptExecutionContext", (CheckFreeWorkspot_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckFreeWorkspot_Check( CheckFreeWorkspot self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CheckFreeWorkspot", "Deactivate;ScriptExecutionContext", (CheckFreeWorkspot_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CheckFreeWorkspot_Deactivate( CheckFreeWorkspot self, AIbehaviorScriptExecutionContext context );