class
CheckThreat
- 2 properties
- 2 functions
- 1 derived class
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetObjectMapping | AIArgumentMapping? | 0x0 | scripted |
targetThreat | WeakHandle<game.Object> | 0x10 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CheckThreat", "Activate;ScriptExecutionContext", (CheckThreat_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CheckThreat_Activate( CheckThreat self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckThreat", "Check;ScriptExecutionContext", (CheckThreat_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckThreat_Check( CheckThreat self, AIbehaviorScriptExecutionContext context );