class
CheckUnregisteredWeapon
- 5 properties
- 2 functions
Extends AIItemHandlingCondition AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
primaryItemArrayRecordTweakDBID | TDBID[] | 0x0 | scripted |
secondaryItemArrayRecordTweakDBID | TDBID[] | 0x10 | scripted |
transactionSystem | game.TransactionSystem? | 0x20 | scripted |
puppet | WeakHandle<ScriptedPuppet> | 0x30 | scripted |
initialized | bool | 0x40 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CheckUnregisteredWeapon", "Activate;ScriptExecutionContext", (CheckUnregisteredWeapon_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CheckUnregisteredWeapon_Activate( CheckUnregisteredWeapon self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckUnregisteredWeapon", "Check;ScriptExecutionContext", (CheckUnregisteredWeapon_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckUnregisteredWeapon_Check( CheckUnregisteredWeapon self, AIbehaviorScriptExecutionContext context );