BlackICE Scripting

ScriptedPuppet class

ScriptedPuppet

Inheritance

Base: game.Puppet

Derived

NPCPuppet, PlayerPuppet

Properties

PropertyType
aiControllerAIHumanComponent? scripted
movePoliciesmove.PoliciesComponent? scripted
aiStateHandlerComponentAIPhaseStateEventHandlerComponent? scripted
hitReactionComponentHitReactionComponent? scripted
signalHandlerComponentAISignalHandlerComponent? scripted
reactionComponentReactionManagerComponent? scripted
dismembermentComponentgame.DismembermentComponent? scripted
hitRepresantationent.SlotComponent? scripted
interactionComponentgame.interactions.Component? scripted
slotComponentent.SlotComponent? scripted
sensesComponentsense.Component? scripted
visibleObjectComponentsense.VisibleObjectComponent? scripted
visibleObjectPositionUpdatedbool scripted
sensorObjectComponentsense.SensorObjectComponent? scripted
targetTrackerComponentAITargetTrackerComponent? scripted
targetingComponentsArraygame.TargetingComponent?[] scripted
statesComponentNPCStatesComponent? scripted
fxResourceMapperFxResourceMapperComponent? scripted
linkedStatusEffectLinkedStatusEffect scripted
resourceLibraryComponentResourceLibraryComponent? scripted
crowdMemberComponentCrowdMemberBaseComponent? scripted
inventoryComponentWeakHandle<game.Inventory> scripted
objectSelectionComponentAIObjectSelectionComponent? scripted
transformHistoryComponentent.TransformHistoryComponent? scripted
animationControllerComponentent.AnimationControllerComponent? scripted
bumpComponentgame.influence.BumpComponent? scripted
isCrowdbool scripted
incapacitatedOnAttachbool scripted
isIconicbool scripted
combatHUDManagerCombatHUDManager? scripted
exposePositionbool scripted
puppetStateBlackboardgame.IBlackboard? scripted
customBlackboardgame.IBlackboard? scripted
securityAreaCallbackIDuint scripted
customAIComponentsAICustomComponents?[] scripted
listenersPuppetListener?[] scripted
securitySupportListenerSecuritySupportListener? scripted
shouldBeRevealedStorageRevealRequestsStorage? scripted
inputProcessedbool scripted
shouldSpawnBloodPuddlebool scripted
bloodPuddleSpawnedbool scripted
skipDeathAnimationbool scripted
hitHistoryHitHistory? scripted
currentWorkspotTagsCName[] scripted
lootQualitygame.data.Quality scripted
hasQuestItemsbool scripted
activeQualityRangeInteractionCName scripted
droppedWeaponsbool scripted
weakspotComponentgame.WeakspotComponent? scripted
breachControllerComponentgame.BreachControllerComponent? scripted
highlightDataFocusForcedHighlightData? scripted
currentTagsStackuint scripted
killerWeakHandle<ent.Entity> scripted
objectActionsCallbackCtrlgame.ObjectActionsCallbackController? scripted
isActiveCachedAIUtilsCachedBoolValue scripted
isCyberpsychobool scripted
isCivilianbool scripted
isPolicebool scripted
isGangerbool scripted
currentlyUploadingActionWeakHandle<ScriptableDeviceAction> scripted
gameplayRoleComponentWeakHandle<GameplayRoleComponent> scripted
activeQuickhackActionHistoryScriptableDeviceAction?[] scripted
completedQuickhackHistoryScriptableDeviceAction?[] scripted
isFinsherSoundPlayedbool scripted
attemptedShardsgame.ItemID[] scripted

Functions