class
CompassController
- 10 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
faceLeft | ink.WidgetReference | 0x0 | scripted |
faceRight | ink.WidgetReference | 0x18 | scripted |
textWidget | ink.TextWidgetReference | 0x30 | scripted |
decimalPrecision | uint | 0x48 | scripted |
faceRightStartPosition | Vector2 | 0x4C | scripted |
faceLeftStartPosition | Vector2 | 0x54 | scripted |
isVertical | bool | 0x5C | scripted |
valueFloat | float | 0x60 | scripted |
playerPuppet | WeakHandle<game.Object> | 0x68 | scripted |
precisionEpsilon | float | 0x78 | scripted |
Functions
void OnPlayerAttach(game.Object playerPuppet)RTTIre.Hooks.PlaceVoid( "CompassController", "OnPlayerAttach;GameObject", (CompassController_OnPlayerAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompassController_OnPlayerAttach( CompassController self, game.Object? playerPuppet );void OnPlayerDetach(game.Object playerPuppet)RTTIre.Hooks.PlaceVoid( "CompassController", "OnPlayerDetach;GameObject", (CompassController_OnPlayerDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompassController_OnPlayerDetach( CompassController self, game.Object? playerPuppet );void Update()RTTIre.Hooks.PlaceVoid( "CompassController", "Update;", (CompassController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompassController_Update( CompassController self );