class
ConnectedToBackdoorPrereq
- 1 property
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "ConnectedToBackdoorPrereq", "Initialize;TweakDBID", (ConnectedToBackdoorPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConnectedToBackdoorPrereq_Initialize( ConnectedToBackdoorPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "ConnectedToBackdoorPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (ConnectedToBackdoorPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ConnectedToBackdoorPrereq_OnRegister( ConnectedToBackdoorPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "ConnectedToBackdoorPrereq", "IsFulfilled", (ConnectedToBackdoorPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ConnectedToBackdoorPrereq_IsFulfilled( ConnectedToBackdoorPrereq self, ScriptGameInstance game, IScriptable? context );