class
ConstantStatPoolPrereqListener
- 1 property
- 3 functions
Extends BaseStatPoolPrereqListener game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<ConstantStatPoolPrereqState> | 0x0 | scripted |
Functions
bool OnStatPoolValueReached(float oldValue, float newValue, float percToPoints)RTTIre.Hooks.Place( "ConstantStatPoolPrereqListener", "OnStatPoolValueReached", (ConstantStatPoolPrereqListener_OnStatPoolValueReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ConstantStatPoolPrereqListener_OnStatPoolValueReached( ConstantStatPoolPrereqListener self, float oldValue, float newValue, float percToPoints );void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "ConstantStatPoolPrereqListener", "OnStatPoolValueChanged;FloatFloatFloat", (ConstantStatPoolPrereqListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConstantStatPoolPrereqListener_OnStatPoolValueChanged( ConstantStatPoolPrereqListener self, float oldValue, float newValue, float percToPoints );void RegisterState(game.PrereqState state)overrideRTTIre.Hooks.PlaceVoid( "ConstantStatPoolPrereqListener", "RegisterState;PrereqState", (ConstantStatPoolPrereqListener_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConstantStatPoolPrereqListener_RegisterState( ConstantStatPoolPrereqListener self, game.PrereqState? state );