class
ConstantStatPoolPrereqState
- 1 property
- 2 functions
Extends StatPoolPrereqState game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listenConstantly | bool | 0x38 | scripted |
Functions
void StatPoolConstantUpdate(float oldValue, float newValue, float percToPoints)RTTIre.Hooks.PlaceVoid( "ConstantStatPoolPrereqState", "StatPoolConstantUpdate;FloatFloatFloat", (ConstantStatPoolPrereqState_StatPoolConstantUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConstantStatPoolPrereqState_StatPoolConstantUpdate( ConstantStatPoolPrereqState self, float oldValue, float newValue, float percToPoints );void RegisterStatPoolListener(ScriptGameInstance game, game.data.StatPoolType statPoolType, float valueToCheck)overrideRTTIre.Hooks.PlaceVoid( "ConstantStatPoolPrereqState", "RegisterStatPoolListener;GameInstancegamedataStatPoolTypeFloat", (ConstantStatPoolPrereqState_RegisterStatPoolListener x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConstantStatPoolPrereqState_RegisterStatPoolListener( ConstantStatPoolPrereqState self, ScriptGameInstance game, game.data.StatPoolType statPoolType, float valueToCheck );