CrosshairGameController_Basic class
CrosshairGameController_Basic
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
leftPart | ink.ImageWidgetReference | scripted |
rightPart | ink.ImageWidgetReference | scripted |
upPart | ink.ImageWidgetReference | scripted |
downPart | ink.ImageWidgetReference | scripted |
centerPart | ink.ImageWidgetReference | scripted |
bufferedSpread | Vector2 | scripted |
currentFireMode | game.data.TriggerMode | scripted |
weaponlocalBB | WeakHandle<game.IBlackboard> | scripted |
bbcurrentFireMode | red.CallbackObject? | scripted |
ricochetModeActive | uint | scripted |
RicochetChance | uint | scripted |
horizontalMinSpread | float | scripted |
verticalMinSpread | float | scripted |
gameplaySpreadMultiplier | float | scripted |
Functions
bool OnPreIntro()overrideRTTIbool OnPreOutro()overrideRTTIvoid OnTriggerModeChanged(string value)RTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIbool OnBulletSpreadChanged(Vector2 spread)overrideRTTIvoid ColapseCrosshair(bool full, float duration)RTTIvoid ExpandCrosshair(bool full, float duration)RTTIvoid ShowCenterPart(float duration)RTTIvoid HideCenterPart(float duration)RTTIvoid OnShow()RTTIvoid OnHide()RTTIvoid OnState_Safe()overrideRTTIvoid OnState_HipFire()overrideRTTIvoid OnState_Aim()overrideRTTIvoid OnState_Reload()overrideRTTIvoid OnState_Sprint()overrideRTTIvoid OnState_GrenadeCharging()overrideRTTIvoid OnState_Scanning()overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTI