class
CrosshairHealthChangeListener
- 1 property
- 2 functions
Extends game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
parentCrosshair | WeakHandle<game.ui.CrosshairBaseGameController> | 0x0 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "CrosshairHealthChangeListener", "OnStatPoolValueChanged;FloatFloatFloat", (CrosshairHealthChangeListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairHealthChangeListener_OnStatPoolValueChanged( CrosshairHealthChangeListener self, float oldValue, float newValue, float percToPoints );static CrosshairHealthChangeListener? Create(game.ui.CrosshairBaseGameController parentCrosshair)staticRTTI globalre.Hooks.Place( "CrosshairHealthChangeListener", "CrosshairHealthChangeListener::Create;gameuiCrosshairBaseGameController", (CrosshairHealthChangeListener_Create x) => { return re.Hooks.CallOriginal<re.msgpack.CrosshairHealthChangeListener>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairHealthChangeListener_Create( game.ui.CrosshairBaseGameController? parentCrosshair );