class
CrosshairLogicController_RasetsuAimFire
- 4 properties
- 4 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
chargebarContainer | ink.WidgetReference | 0x0 | scripted |
perfectChargeIndicator | ink.WidgetReference | 0x18 | scripted |
chargeBar | WeakHandle<ChargebarController> | 0x30 | scripted |
animPerfectCharge | ink.anim.Proxy? | 0x40 | scripted |
Functions
void SetPlayer(game.Object player)RTTIre.Hooks.PlaceVoid( "CrosshairLogicController_RasetsuAimFire", "SetPlayer;GameObject", (CrosshairLogicController_RasetsuAimFire_SetPlayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairLogicController_RasetsuAimFire_SetPlayer( CrosshairLogicController_RasetsuAimFire self, game.Object? player );void ResetPlayer(game.Object player)RTTIre.Hooks.PlaceVoid( "CrosshairLogicController_RasetsuAimFire", "ResetPlayer;GameObject", (CrosshairLogicController_RasetsuAimFire_ResetPlayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairLogicController_RasetsuAimFire_ResetPlayer( CrosshairLogicController_RasetsuAimFire self, game.Object? player );void ApplyChargeValue(float value)RTTIre.Hooks.PlaceVoid( "CrosshairLogicController_RasetsuAimFire", "ApplyChargeValue;Float", (CrosshairLogicController_RasetsuAimFire_ApplyChargeValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairLogicController_RasetsuAimFire_ApplyChargeValue( CrosshairLogicController_RasetsuAimFire self, float value );void ApplyPerfectCharge(CName type)RTTIre.Hooks.PlaceVoid( "CrosshairLogicController_RasetsuAimFire", "ApplyPerfectCharge;CName", (CrosshairLogicController_RasetsuAimFire_ApplyPerfectCharge x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairLogicController_RasetsuAimFire_ApplyPerfectCharge( CrosshairLogicController_RasetsuAimFire self, CName type );