class
CrosshairStaminaListener
- 1 property
- 2 functions
Extends game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
controller | WeakHandle<game.ui.CrosshairBaseGameController> | 0x0 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "CrosshairStaminaListener", "OnStatPoolValueChanged;FloatFloatFloat", (CrosshairStaminaListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairStaminaListener_OnStatPoolValueChanged( CrosshairStaminaListener self, float oldValue, float newValue, float percToPoints );static CrosshairStaminaListener? Create(WeakHandle<game.ui.CrosshairBaseGameController> controlller)staticRTTI globalre.Hooks.Place( "CrosshairStaminaListener", "CrosshairStaminaListener::Create;gameuiCrosshairBaseGameController", (CrosshairStaminaListener_Create x) => { return re.Hooks.CallOriginal<re.msgpack.CrosshairStaminaListener>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairStaminaListener_Create( WeakHandle<game.ui.CrosshairBaseGameController> controlller );