BlackICE Scripting

class

Crosshair_Melee_Nano_Wire

  • 11 properties
  • 4 functions

Extends CrosshairGameController_Melee game.ui.CrosshairBaseMelee game.ui.CrosshairBaseGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
animEnterADSink.anim.Proxy?0x228 scripted
inAimDownSightbool0x238 scripted
isHoveringOfficerbool0x239 scripted
inChargedHoldbool0x23A scripted
anim_EnterHipFireink.anim.Proxy?0x240 scripted
anim_HoverEnterEnemyink.anim.Proxy?0x250 scripted
anim_EnterStrongAttackink.anim.Proxy?0x260 scripted
anim_EnterThrowAttackink.anim.Proxy?0x270 scripted
anim_EnterEveryOtherAttackink.anim.Proxy?0x280 scripted
anim_EnterChargedHoldink.anim.Proxy?0x290 scripted
anim_HoverExitEnemyink.anim.Proxy?0x2A0 scripted

Functions

  • ink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTI
  • ink.anim.Proxy? GetOutroAnimation() overrideRTTI
  • void ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTI
  • void OnMeleeState_Update(game.PSMMeleeWeapon value) overrideRTTI