class
CrouchIndicatorGameController
- 3 properties
- 3 functions
Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
crouchIcon | ink.ImageWidgetReference | 0x58 | scripted |
genderName | CName | 0x70 | scripted |
psmLocomotionStateChangedCallback | red.CallbackObject? | 0x78 | scripted |
Functions
bool OnPlayerAttach(game.Object player)RTTIre.Hooks.Place( "CrouchIndicatorGameController", "OnPlayerAttach", (CrouchIndicatorGameController_OnPlayerAttach x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchIndicatorGameController_OnPlayerAttach( CrouchIndicatorGameController self, game.Object? player );bool OnPlayerDetach(game.Object player)RTTIre.Hooks.Place( "CrouchIndicatorGameController", "OnPlayerDetach", (CrouchIndicatorGameController_OnPlayerDetach x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchIndicatorGameController_OnPlayerDetach( CrouchIndicatorGameController self, game.Object? player );bool OnPSMLocomotionStateChanged(int value)RTTIre.Hooks.Place( "CrouchIndicatorGameController", "OnPSMLocomotionStateChanged", (CrouchIndicatorGameController_OnPSMLocomotionStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchIndicatorGameController_OnPSMLocomotionStateChanged( CrouchIndicatorGameController self, int value );