class
CustomSystemUIPS
- 0 properties
- 1 function
Extends VirtualSystemPS MasterControllerPS ScriptableDeviceComponentPS SharedGameplayPS game.DeviceComponentPS game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
None.
Functions
void Initialize(game.DeviceComponentPS[] slaves, MasterControllerPS owner, CName systemName, CName[] actions)RTTIre.Hooks.PlaceVoid( "CustomSystemUIPS", "Initialize;script_ref<array<DeviceComponentPS>>MasterControllerPSCNamescript_ref<array<CName>>", (CustomSystemUIPS_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CustomSystemUIPS_Initialize( CustomSystemUIPS self, game.DeviceComponentPS[] slaves, MasterControllerPS? owner, CName systemName, CName[] actions );