class game
PersistentState
game.PersistentState
- 0 properties
- 4 functions
- 2 derived classes
Extends IScriptable ISerializable
Derived
Properties
None.
Functions
game.PersistentID GetID()RTTIre.Hooks.Place( "gamePersistentState", "GetID", (PersistentState_GetID x) => { return re.Hooks.CallOriginal<re.msgpack.game.PersistentID>(); } ); [Msgpack.Gen] public readonly partial record struct PersistentState_GetID( game.PersistentState self );game.PersistencySystem? GetPersistencySystem()RTTIre.Hooks.Place( "gamePersistentState", "GetPersistencySystem", (PersistentState_GetPersistencySystem x) => { return re.Hooks.CallOriginal<re.msgpack.game.PersistencySystem>(); } ); [Msgpack.Gen] public readonly partial record struct PersistentState_GetPersistencySystem( game.PersistentState self );ScriptGameInstance GetGameInstance()RTTIre.Hooks.Place( "gamePersistentState", "GetGameInstance", (PersistentState_GetGameInstance x) => { return re.Hooks.CallOriginal<re.msgpack.ScriptGameInstance>(); } ); [Msgpack.Gen] public readonly partial record struct PersistentState_GetGameInstance( game.PersistentState self );void ForcePersistentStateChanged()RTTIre.Hooks.PlaceVoid( "gamePersistentState", "ForcePersistentStateChanged", (PersistentState_ForcePersistentStateChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PersistentState_ForcePersistentStateChanged( game.PersistentState self );