CyberEquipGameController class
CyberEquipGameController
Inheritance
Base: ArmorEquipGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
eyesTags | CName[] | scripted |
brainTags | CName[] | scripted |
musculoskeletalTags | CName[] | scripted |
nervousTags | CName[] | scripted |
cardiovascularTags | CName[] | scripted |
immuneTags | CName[] | scripted |
integumentaryTags | CName[] | scripted |
handsTags | CName[] | scripted |
armsTags | CName[] | scripted |
legsTags | CName[] | scripted |
quickSlotTags | CName[] | scripted |
weaponsQuickSlotTags | CName[] | scripted |
fragmentTags | CName[] | scripted |
Functions
bool OnInitialize()overrideRTTIvoid CreateButton(string title, string btnPath, game.data.EquipmentArea area, int numSlots)RTTIgame.ItemViewData GetPartialViewData(game.ItemID itemID)RTTIvoid RefreshInventoryList()overrideRTTIWeakHandle<game.ItemData>[] RemovedEverythingButCyberware(WeakHandle<game.ItemData>[] items)RTTI