BlackICE Scripting

class

CyberEquipGameController

  • 13 properties
  • 5 functions

Extends ArmorEquipGameController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
eyesTagsCName[]0x280 scripted
brainTagsCName[]0x290 scripted
musculoskeletalTagsCName[]0x2A0 scripted
nervousTagsCName[]0x2B0 scripted
cardiovascularTagsCName[]0x2C0 scripted
immuneTagsCName[]0x2D0 scripted
integumentaryTagsCName[]0x2E0 scripted
handsTagsCName[]0x2F0 scripted
armsTagsCName[]0x300 scripted
legsTagsCName[]0x310 scripted
quickSlotTagsCName[]0x320 scripted
weaponsQuickSlotTagsCName[]0x330 scripted
fragmentTagsCName[]0x340 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • void CreateButton(string title, string btnPath, game.data.EquipmentArea area, int numSlots) RTTI
  • game.ItemViewData GetPartialViewData(game.ItemID itemID) RTTI
  • void RefreshInventoryList() overrideRTTI
  • WeakHandle<game.ItemData>[] RemovedEverythingButCyberware(WeakHandle<game.ItemData>[] items) RTTI