BlackICE Scripting

ArmorEquipGameController class

ArmorEquipGameController

Inheritance

Base: game.ui.MenuGameController

Derived

CyberEquipGameController

Properties

PropertyType
inventoryCanvasWeakHandle<ink.Widget> scripted
inventoryListWeakHandle<ink.VerticalPanelWidget> scripted
inventoryWeakHandle<game.ItemData>[] scripted
playerWeakHandle<PlayerPuppet> scripted
equipmentSystemWeakHandle<EquipmentSystem> scripted
subCharacterSystemWeakHandle<SubCharacterSystem> scripted
transactionSystemWeakHandle<game.TransactionSystem> scripted
craftingSystemWeakHandle<CraftingSystem> scripted
buttonScrollUpWeakHandle<ink.CanvasWidget> scripted
buttonScrollDnWeakHandle<ink.CanvasWidget> scripted
buttonPlayerWeakHandle<ink.CanvasWidget> scripted
buttonFlatheadWeakHandle<ink.CanvasWidget> scripted
buttonToolboxWeakHandle<ink.CanvasWidget> scripted
panelPlayerWeakHandle<ink.CanvasWidget> scripted
panelFlatheadWeakHandle<ink.CanvasWidget> scripted
panelToolboxWeakHandle<ink.CanvasWidget> scripted
uiBB_EquipmentUI_EquipmentDef? scripted
uiBB_EquipmentBlackboardWeakHandle<game.IBlackboard> scripted
backgroundVideoWeakHandle<ink.VideoWidget> scripted
paperdollVideoWeakHandle<ink.VideoWidget> scripted
areaTagsCName[] scripted
inventoryManagerInventoryDataManager? scripted
equipAreagame.data.EquipmentArea scripted
slotIndexint scripted
recipeItemListTDBID[] scripted
playerCraftBookCraftBook? scripted
tooltipsLibraryred.ResourceReferenceScriptToken scripted
itemTooltipNameCName scripted
tooltipStylePathred.ResourceReferenceScriptToken scripted
tooltipLeftWeakHandle<InventorySlotTooltip> scripted
tooltipRightWeakHandle<InventorySlotTooltip> scripted
tooltipContainerWeakHandle<ink.CompoundWidget> scripted
paperDollListCName[] scripted
scrollOffsetint scripted
faceTagsCName[] scripted
headTagsCName[] scripted
chestTagsCName[] scripted
legTagsCName[] scripted
weaponTagsCName[] scripted
consumableTagsCName[] scripted
modulesTagsCName[] scripted
framesTagsCName[] scripted
operationsModeoperationsMode scripted

Functions